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Roguelike Project
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Devlog
Fifth Week
August 10, 2021
by
Cutre Studio
1
Hello again! I hope you’re doing well. So, I’m done with the console! This was hard for me for two reasons: I lack some math and I really hate GUI and the so. Not only the code, but the distributi...
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Fourth Week
July 28, 2021
by
Cutre Studio
Hello again! I hope you’re doing well. This week I’m a little behind of schedule. I had two major issues to worry about and, well, is summer, is hot and I’m a professional procrastinator, so, I...
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Third Week
July 20, 2021
by
Cutre Studio
#roguelike, #godot, #tutorial
Hello again! I hope you’re well. This week was a little hard for me. First, I didn’t quite understand the FOV algorithm, so, in order to properly apply it into the game I read a lot and decided to...
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Second Week
July 13, 2021
by
Cutre Studio
#cutre, #rogelike, #devlog
Hello again! This week wasn’t as productive as the last, but I had some things done. First, I realized that my dungeon generation algorithm isn’t the best. Well, this happens and I tried to create...
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First Week
July 06, 2021
by
Cutre Studio
The tutorial’s first week was easy. The theme was to create the project and have some movement of the player’s character. For this project I chose Godot and C#. I usually work with C# so, for me...
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