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Roguelike Project

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Devlog

  • Fifth Week
    August 10, 2021 by Cutre Studio
    1
    Hello again! I hope you’re doing well. So, I’m done with the console! This was hard for me for two reasons: I lack some math and I really hate GUI and the so. Not only the code, but the distributi... Continue reading
  • Fourth Week
    July 28, 2021 by Cutre Studio
    Hello again! I hope you’re doing well. This week I’m a little behind of schedule. I had two major issues to worry about and, well, is summer, is hot and I’m a professional procrastinator, so, I... Continue reading
  • Third Week
    July 20, 2021 by Cutre Studio#roguelike, #godot, #tutorial
    Hello again! I hope you’re well. This week was a little hard for me. First, I didn’t quite understand the FOV algorithm, so, in order to properly apply it into the game I read a lot and decided to... Continue reading
  • Second Week
    July 13, 2021 by Cutre Studio#cutre, #rogelike, #devlog
    Hello again! This week wasn’t as productive as the last, but I had some things done. First, I realized that my dungeon generation algorithm isn’t the best. Well, this happens and I tried to create... Continue reading
  • First Week
    July 06, 2021 by Cutre Studio
    The tutorial’s first week was easy. The theme was to create the project and have some movement of the player’s character. For this project I chose Godot and C#. I usually work with C# so, for me... Continue reading
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