First Week
The tutorial’s first week was easy. The theme was to create the project and have some movement of the player’s character.
For this project I chose Godot and C#. I usually work with C# so, for me, it was a must but, at the beginning, I thought about developing with another language just to learn and/or improve. So, I looked for different engines and languages and spent a lot of time thinking about it. But, I like C# and I like Godot. Furthermore, the weather in here (a boring city near Barcelona) is so hot that I can’t work in my room with my main PC. So, Godot and C# works well on my laptop, the living room is somewhat not so hot and my goal was to finish something rather than learning a new language or engine; and, with this in mind, I started the project.
I use a simple custom and not purist Entity Component System framework to work. I started with this framework mainly to work with Unity and has some obstacles with Godot. Furthermore, it’s something made by me and I’m no professional, just an amateur and some things are missing or aren’t well developed. But it works and I’m used to it, so it was simple to create the movement of the character.
Then I thought “Why not start with the next week?” So, right now I’m working on the dungeon generator.
The first thing to be told: The generator is a big mess. Instead of properly reading and researching for generators and how it works, I only read some pages in diagonal and try to do my own thing with my guts as a map. It works, but I have some problems with the doors.
This week I started “Enter the Gungeon” and, well, I got a lot of ideas for the dungeon generation. The good thing is, as it is right now, I can write a loooooooooot of generators in different classes and it doesn’t break the code (I think). So, maybe I’ll spend some time playing with generators.
And well, I think this is it for now. If I’m in the mod, maybe I’ll explain in some post how works the generator and the troubles that I’m having with it. But now is 10:52 AM, 28ºC with humidity 67% and some mosquitoes are hungrily flying around me.😅
See you!
Roguelike Project
This is a simple Roguelike.
Status | In development |
Author | Cutre Studio |
Genre | Action |
Tags | 2D, ascii, cutre, Godot, Pixel Art, Roguelike |
More posts
- Fifth WeekAug 10, 2021
- Fourth WeekJul 28, 2021
- Third WeekJul 20, 2021
- Second WeekJul 13, 2021
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